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< Maps ~ material substrength? |
Vesuvius |
Posted: Mon May 26, 2008 2:50 am |
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Joined: 24 May 2008
Posts: 20
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What does this mean exactly? Does it affect gameplay in some way?
I tested this a little. It looks like lower percent means it's harder to break the material but I'm not sure. |
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creamola |
Posted: Mon May 26, 2008 7:04 am |
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Developer
Joined: 04 Apr 2007
Posts: 136
Location: Stockholm, Sweden
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You are indeed correct. Some materials are harder than others. The substrength specifies the effective percentage of the regular sub.
100% means the material will fall apart very easily whilst 0% means it won't fall apart at all (the dark and red-glowing hardened lava thingie is 0% for example).
This can be used to create some defining walls that players probably won't try to maul through. Helps keep some structure of the map. |
_________________ Daniel Wikell
Game Design, 2D art and the rest of the stuff that noone else does
Celestial Impact |
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