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<  General  ~  1.10 changelog

creamola
Posted: Wed May 28, 2008 10:12 pm Reply with quote
Developer Joined: 04 Apr 2007 Posts: 136 Location: Stockholm, Sweden
Here cometh the full changelog:

--- General changes ---
* Linear gravity
* New map "Donot"
* New version of map Hyper (less caves)
* Use fov 95 as default
* Raised amount of blood splats
* Added Green crystal beacon for neutral crystal
* 4 new props for Yum added
* World material red re-named to lavastone
* New world material Crystal red
* Crystal red and Crystal blue changed to non deformable matter


---UI/Console changes---
* Only print cl_num on connection in developer mode
* Generate random number after Hugo and server name
* Better sorting in scoreboard
* Added sg_maxDeformSize and set default to 200
* Show next map in Server Info
* Use 75 as default round limit
* Clear and focus password input field
* Added pure server option to Create
* Added sv_skipHeartbeat
* Default no glow or dynamic shadows
* Added Hide Password Servers to connect UI
* Added FOV to UI
* Added key for screenshot
* Print what next map is in voting
* Added blurWorld command
* Added vote for blurWorld
* Cheat protected third person
* Default Auto next map 6 seconds
* Smaller notify text
* Show progress bar in loading screen
* Added disconnect button to download map
* Print how long client have been connect when leaving
* Added kick and rules to callVote
* Added solidarity count down
* Added sv_privatePassword
* Display all player names when aiming at them (both team members and opponents)
* More tips in forge mode
* Added history to chat input
* Use correct team colors for text
* Added cg_hudStyle
* Print max rounds instead of rounds left in HUD
* Moved giveBerserk to give berserk


---Gameplay---
* 10% faster minigun and grengun reload
* 40 more in total minigun ammo when spawning
* 25% higher crystal beacon
* More items on all maps
* More grengun ammo in boxes
* Spawn with 125 in health
* Added auto call nextMap when over 90 min have passed
* Railgun mag size lowered to 6
* More grengun deform
* Melee weapon now also deforms
* 50% larger spawning area around base in CC
* Added handicap system
* Non-linear recoil on minigun
* Lower minigun damage (but less recoil)
* Display crystal in CR and bases in CC on radar
* Faster weapon switch when changing to dirtgun
* More advantages for crystal team in CR


---Bug fixes---
* (BUG1) Fixed Could not edit time limit in ui bug
* (BUG2) Fixed empty rules box for CC server bug
* (BUG3) Fixed kB/s instead of B/s bug
* (BUG4) Fixed can't use " in chat
* (BUG7) Fixed client hang in download map
* (BUG10) Fixed UNIX crash when more then 2 servers bug
* (BUG12) nextMap keep current max players
* (BUG13) Fixed Could not load DLL bug
* Fixed possible overflow infostring bug
* Fixed spectators see team say bug
* Fixed mark server in connect list bug
* Fixed so center text don't print outside screen
* Fixed draw user create map image bug
* Fixed tm_loadModel not change position bug
* Fixed clients dropped from windows non-dedicated server on map change
* Fixed spawning slope bug
* Fixed map command from maps/ dir bug
* Fixed move window outside left screen border will fuck up mouse bug
* Fixed could not find .vo2 result in empty map bug
* Fixed berserk give normal trail bug
* Hopefully fixed don't get any global servers when starting CI bug


---Various programming changes---
* Protect from changed content outside packs
* Update master every time a player connect/disconnect
* Only dump non default cvars to config.cfg
* Don't picmip KTH logo
* Added base_pid cvar
* Check so client and server engine version match on connect
* Added silent option to sv_cheats
* Added itemBerserkMax to world script
* Added r_tangentSpace 2 for for normal space
* Added history dump to config
* Put DLL outside pack file
* Added sg_voteDisable* commands
* Added Alt+Enter fullscreen toggle support
* Set all nonused WMs to zero in VO2 load
* Added wo_undo


Last edited by creamola on Thu May 29, 2008 9:27 am; edited 1 time in total

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Daniel Wikell
Game Design, 2D art and the rest of the stuff that noone else does
Celestial Impact
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Vesuvius
Posted: Wed May 28, 2008 11:55 pm Reply with quote
Joined: 24 May 2008 Posts: 20
What does pure server do?
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creamola
Posted: Thu May 29, 2008 9:25 am Reply with quote
Developer Joined: 04 Apr 2007 Posts: 136 Location: Stockholm, Sweden
Pure server prevents players from having modified any of the content in the pack files.

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Daniel Wikell
Game Design, 2D art and the rest of the stuff that noone else does
Celestial Impact
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