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Fussy/Richard |
Posted: Thu Jun 05, 2008 3:15 pm |
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Joined: 05 Jun 2008
Posts: 1
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EDIT: There is a english translation in my first reply. /Dracus
Tja ni underbara svenskar! Som första Post så har jag 2 idér.
#1.Fordon skulle va skit bra på Donot och kanske nån större bana om ni håller på med det.Typ en jeep eller kanske en liten enmanna borr?
#2.Dirt Gun formerna blir lite tråkiga efter en stund.
Jag tänkte att man borde ha en fönster form och kanske en lång tub form för tunnlar?
Jag har en till ide BTW.Dynamiskt Armor system. Typ man hittar en hjälm plockar upp den och *plop* Du har huvud skydd. Du ser en harnesk plockar den *plop* Kropps skydd.
Ja tackar iförväg och tackar för detta underbara spel!
MVH Fussy/Richard. |
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Silverfish |
Posted: Thu Jun 05, 2008 6:33 pm |
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Joined: 22 Nov 2007
Posts: 57
Location: Sweden
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You might not have noticed yet but this forum is entirely in English, I suggest you follow the trend. |
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Dracus |
Posted: Fri Jun 06, 2008 12:28 am |
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Site Admin
Joined: 03 Apr 2007
Posts: 54
Location: Stockholm, Sweden
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Quick and dirty translation of the suggestions:
#1. Vehicles would be great on Donot and maybe some bigger map you might work on. Like a jeep or a small one-man drill?
#2. The dirtgun shapes gets a little boring after a while. Maybe a window shape and/or a long cylinder for tunnels?
#3. Dynamic armor system. You can pickup seperate armor pieces like a helmet or a bodyarmor etc. |
_________________ Daniel Carlsson
Concept and 3D artist
Celestial Impact |
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Dracus |
Posted: Fri Jun 06, 2008 12:33 am |
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Site Admin
Joined: 03 Apr 2007
Posts: 54
Location: Stockholm, Sweden
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Kul att du gillar spelet!
We havn't planned any vehicles and I think it would be hard to use on a constantly changing map.
Do you want different shapes in regular game or just in forge? We could add more shapes to forge, but very detailed ones are hard as the deforms can't be to small.
Dynamic armor system sounds cool but I don't think we will implement it. I don't think it would add anything to the gameplay but thats just what I believe. |
_________________ Daniel Carlsson
Concept and 3D artist
Celestial Impact |
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M3phisto |
Posted: Sat Aug 23, 2008 7:50 pm |
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Joined: 23 Aug 2008
Posts: 11
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an how about flying with the space ships which ever fly over the cristals in ctf mode? maybe a jeep would be senseless but a motorcycle would fit better. |
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Stakhanov |
Posted: Sun Aug 24, 2008 1:23 am |
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Joined: 11 Aug 2008
Posts: 10
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Wheeled vehicles are silly for the chaotic shapes of Celestial Impact maps. However , if you could implement something like the necris spider things in Unreal Tournament 3... instant awesomeness. |
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M3phisto |
Posted: Sun Aug 24, 2008 11:33 am |
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Joined: 23 Aug 2008
Posts: 11
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"spider things" are like bots very hard to programm i think...but instant brings me to an idea. what about instant guns for ctf matches? the could be placed via dirtgun (like when un shot dirtgund on muschrooms the mushroom gets on top of the dirtgun hill) it shouldnt also not to be to hard to programm. |
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Mr.Martin |
Posted: Wed Aug 27, 2008 6:45 am |
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Joined: 05 Aug 2008
Posts: 8
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Is there going to have to be like a freakin video at the start of the game to give some back story why one shouldn't boo-hoo over the missing atomic-war-scooters obviously overlooked by these useless, overpaid developers? Don't let the joke pass you by..
Rare weapons could make up for any vehicle complaints, isn't something special all people want? grappling hook, bamboo boogie boots (faster, or more creative travel options,) perhaps a small pic displayed over a players face, a tag on the back/chest.
As for dirtgun shapes, creativity? It's not a cure all, shoot someone! However, it would be interesting to avoid shots by clicking in front of yourself to conjure up a large shape of a cat licking it's crotch, all spread eagle. lol, I need to make a map now  |
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