| Author |
Message |
< Support ~ openGL version problems |
| sergiekun |
Posted: Fri Jun 06, 2008 11:08 pm |
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Joined: 06 Jun 2008
Posts: 5
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um well...
-----------------------------------
--------- CI ERROR DUMP ---------
-----------------------------------
Error time: 2008-06-06 16:16:08
Error Msg: QGL_CheckOpenGL2: Bad OpenGL version (1.4)
Please download your graphic cards latest drivers
Your current graphic driver:
Intel Intel Bear Lake B
You will not be able to run Celestial Impact in client mode
Engine Version: 1.10
OpenGL Extensions:
-----------------------------------
=========================== CONSOLE ===========================
-------- Celestial Impact v1.10 --------
Build: WIN32-IA-32-RELEASE May 28 2008 23:14:31
Starting Celestial Impact at: 2008-06-06 16:16:01
Command line: ""
Get system info...
CPU: 2 GenuineIntel 1595 MHz with MMX & SSE
Mem: 2036 MB Free: 1126 MB
OS: 6.0
Startup File System...
Current Path: "C:/Users/Richard Zado III/Desktop/downloads/ci_110_full/"
........... Base_Imp ...........
Sys_InitNet: Initialize Network...
Socket version: WinSock 2.0
Setup UDP socket...
My computer name: RichardZadoIII
Sys_InitNet: bind( 14666 ) LOCAL successful
My LAN IP: 192.168.1.42
My LAN Port: 14666
Sys_InitNet: Initialized network successful
Net_Init: sizeof( netPipe_t ) == 14036
Net_Init: Network up and running (my qport: 21987)
Loading pack files...
Loaded "game.pack" (cs: 9E4D3A2E) (1206 files)
Loaded "game1.pack" (cs: 0E24B87C) (69 files)
Loaded 2 packs in 3759 ms
Loading Game Module: "game"...
Loaded GAME "Celestial Impact" version: 1.10
........... Base_Imp Done ...........
........... Base_Init ...........
Game Module says HELLO!
Game module build time: May 28 2008 22:18:26
Resolving master address...
Resolved master address 74.52.14.2:15666
........... Base_Init Done (164 msec) ...........
CL_Init: Starting up client...
Sys_GetUserID: Loaded user id 0 from Win32 register
....................... R_Init .......................
dest_t = 28 light_t = 672 surfaces_t = 188
Loaded opengl32.dll successfully
Setup fullscreen mode successful
Window created successful (800*600)
Setup pixel format successful (color: 32 z: 24 stencil:
Initializing WGL...
Created WGL context successful
WGL is up and running
Display mode successful (800*600*32 z: 24 stencil: 8 full: 1)
Initializing OpenGL...
========================= CONSOLE END =========================
The game looks awsome, and I so wanna play it. |
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| Dracus |
Posted: Sat Jun 07, 2008 1:25 am |
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Site Admin
Joined: 03 Apr 2007
Posts: 54
Location: Stockholm, Sweden
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We should probably be more specific about this.
"Error Msg: QGL_CheckOpenGL2: Bad OpenGL version (1.4) "
The game requires a graphics card that support OpenGL 2.0 and it says your only supports 1.4 at the moment (the number in the parenthesis).
I believe no integrated graphics chip from Intel supports 2.0 right now. |
_________________ Daniel Carlsson
Concept and 3D artist
Celestial Impact |
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| sergiekun |
Posted: Sun Jun 08, 2008 2:22 pm |
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Joined: 06 Jun 2008
Posts: 5
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| That sucks, the game looked so good... |
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| Silverfish |
Posted: Wed Jun 11, 2008 7:03 pm |
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Joined: 22 Nov 2007
Posts: 57
Location: Sweden
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sergiekun wrote: That sucks, the game looked so good...
I'm sorry :'-( . |
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| sergiekun |
Posted: Tue Jul 28, 2009 4:46 pm |
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Joined: 06 Jun 2008
Posts: 5
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| Man I've been gone a long while. Well, still can't run it on this crap card. (version 1.4 shader) any way to open it in a lower graphics mode? I mean, what causes it to require such a high shader? I play Starsiege: Tribes, graphics don't make a game. |
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| creamola |
Posted: Wed Jul 29, 2009 12:40 pm |
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Developer
Joined: 04 Apr 2007
Posts: 123
Location: Stockholm, Sweden
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| Unfortunately no. The reason that a higher version is required is not because of extreme graphics quality but rather because parts of the world deformation is based on some functions that only exist in the newer OpenGL versions. We would have to remove a big portion of the game for it to be able to start up with lower versions. |
_________________ Daniel Wikell
Game Design, 2D art and the rest of the stuff that noone else does
Celestial Impact |
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| sergiekun |
Posted: Wed Jul 29, 2009 3:07 pm |
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Joined: 06 Jun 2008
Posts: 5
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Ah, interesting. Well, I guess theres no choice but to see when I can spare enough money for a good graphics card. OpenGL 4.0 can't hurt  |
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