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<  Ideas and Suggestions  ~  Just a few suggestions on the weapons

Taza
Posted: Wed May 28, 2008 8:02 am Reply with quote
Joined: 26 May 2008 Posts: 17 Location: South Australia, Australia
Just a few suggestions on the weapons

meelgun - How about a secondary fire that charges up the meelgun but drains your health (i.e. One hit kill but you loses health while charged up). You could even make it make the player invincible (aside from the damage they take from using it) but unable to pick up the crystal or any other ammo/health until they die and respawn while making the power impossible to deactivate.

minigun - Burst-fire ? , Recoil, reducing damage (it's the default weapon so it shouldn't be to powerful)

shotgun - Two shot, recoil

grengun - "Super-shot" fires one big blast or several really quickly

railgun - Seems to powerful at the moment. Scoping has almost no use as the gun fires stright into the center of the cross hair even without scoping. Headshots would make it harder to kill someone without being scoped as well as inaccuracy when not scoped in.

dirtgun - Great 'weapon' heaps of fun.

Also how about a "hide and seek" game mode where one team has special dirtguns (with differant shapes like in forge by with just one material as well as unlimited ammo) but no other weapons and must hide from the other team in order to win
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Daemon
Posted: Tue Jun 03, 2008 1:06 am Reply with quote
Joined: 03 Jun 2008 Posts: 27 Location: Guntersville, AL
I like the new game mode. A cat and mouse type would be cool as well, one team has railguns, the other team has dirtguns. Survive as long as you can, you only get 1 life.
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Dracus
Posted: Tue Jun 03, 2008 11:00 am Reply with quote
Site Admin Joined: 03 Apr 2007 Posts: 54 Location: Stockholm, Sweden
Thanks for the input on new gun modes!

Hehe there seems to be a lot of different game modes you can implement. "Hide and Seek" (Seek and Destroy!) sounds like it could be fun Smile.

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Daniel Carlsson
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Celestial Impact
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