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Evil Bunny
Posted: Sat Jun 07, 2008 1:43 pm Reply with quote
Joined: 07 Jun 2008 Posts: 1
every time I start up the game I get the error,

--------- CI ERROR DUMP ---------
Error time: 2008-06-07 07:39:59
Error Msg: "game/base/shaders/shadow.shader" did not link successfully

Subtract 100 from line number to get correct line number
Fragment info
Internal error: assembly compile error for fragment shader at offset 157:
-- error message --
line 8, column 1: error: at least one statement required
-- internal assembly text --
# cgc version 1.5.0000, build date Oct 10 2005 22:14:19
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile fp30
#program main
# 0 instructions, 0 R-regs, 0 H-regs

You will not be able to run Celestial Impact in client mode

Engine Version: 1.10b

OpenGL Extensions:

GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control -----------------------------------

=========================== CONSOLE ===========================
-------- Celestial Impact v1.10b --------
Build: WIN32-IA-32-RELEASE Jun 6 2008 17:21:41
Starting Celestial Impact at: 2008-06-07 07:39:19
Command line: ""
Get system info...
CPU: 1 AuthenticAMD 2199 MHz with MMX & SSE
Mem: 511 MB Free: 245 MB
OS: 5.1 Service Pack 2
Startup File System...
Current Path: "C:/Documents and Settings/Compaq_Owner/Desktop/New Folder/"
........... Base_Imp ...........
Sys_InitNet: Initialize Network...
Socket version: 2.2
Setup UDP socket...
Sys_InitNet: bind( 14666 ) LOCAL successful
Get computer name...
My computer name: Mike
MY IP: 58.584.5.321
My Port: 14656
Sys_InitNet: Initialized network successful
Net_Init: sizeof( netPipe_t ) == 14036
Net_Init: Network up and running (my qport: 29596)
Loading pack files...
Loaded "game.pack" (cs: 9E4D3A2E) (1206 files)
Loaded "game1.pack" (cs: 0E24B87C) (69 files)
Loaded 2 packs in 15 ms
Loading Game Module: "game"...
Loaded GAME "Celestial Impact" version: 1.10b
........... Base_Imp Done ...........
........... Base_Init ...........
Game Module says HELLO!
Game module build time: Jun 6 2008 17:21:26
Resolved master address
........... Base_Init Done (3341 msec) ...........
CL_Init: Starting up client...
Sys_GetUserID: Loaded user id 0 from Win32 register
....................... R_Init .......................
dest_t = 28 light_t = 672 surfaces_t = 188
Loaded opengl32.dll successfully
Setup fullscreen mode successful
Window created successful (800*600)
Setup pixel format successful (color: 32 z: 24 stencil: Cool
Initializing WGL...
Created WGL context successful
WGL is up and running
Display mode successful (800*600*32 z: 24 stencil: 8 full: 1)
Initializing OpenGL...
OpenGL2.0 check successful
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5200/AGP/SSE/3DNOW!
Version: 2.0.1
OpenGL: 2.0
110 Extensions found
Max texture size: 4096 pixels
Max 3D texture size: 512 pixels
Max Cube texture size: 4096 pixels
Max texture anisotropy: 8x
Max texture units: 4
Max texture image units: 16
Max texture coords: 8
Max vertex texture image units: 0
Max clip planes: 6
Check OpenGL extensions...
Found: GL_EXT_texture_edge_clamp
Found: GL_ARB_texture_border_clamp
Found: WGL_EXT_swap_control
Found: ARB_vertex_program
Found: ARB_fragment_program
Found: SGIS_generate_mipmap
Found: GL_EXT_framebuffer_object
Found: GL_EXT_texture3D
Found: GL_ARB_texture_cube_map
Found: GL_ARB_shader_objects
Found: GL_ARB_vertex_shader
Found: GL_ARB_fragment_shader
Found: GL_ARB_shading_language_100
Found: GL_ARB_occlusion_query
Found: GL_ARB_vertex_buffer_object
Found: GL_ARB_shadow
Found: GL_EXT_packed_depth_stencil
Found: GL_EXT_stencil_two_side
OpenGL is up en running
R_InitRenderTextures: Initialize render textures...
RB_InitRenderTextures: Initialize render 0 render textures in 133 msec
Init shaders...
========================= CONSOLE END =========================
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Posted: Sat Jun 07, 2008 3:15 pm Reply with quote
Developer Joined: 23 Jun 2007 Posts: 23 Location: Stockholm, Sweden
Hmm, ok. Is Celestial Impact 1.10b the first version you try, or have you tried 1.00 or 1.10?

Your graphics card is pretty old so even if you get the game running you will have pretty bad frame rate.

Try donwload the latest graphics drivers from www.nvidia.com.

Henning Tegen
Lead programmer, Celestial Impact
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